![]() ![]() Searching through forums I see nothing bit people like me suffering the stutters and all their many attempts to remedy, but ZERO-zero-zero from devs on offering any hope the next decade won't be as fruitless as the last nearly two decades have been. I'm really invested here owning many of the aircraft already and having saved over a year for this new Ryzen 5. ![]() So, has anyone heard any more news or info on Devs actually optimizing, fixing the memory leaks, trying Vulcan, replacing the defunct shaders, broken AA or anything else that might lead one to hoping they don't need to disable everything, have access to Nasa's Kray super PC or spend as much on a graphics card as they do on a new PC just to run DCS like you see in the 'promoted' videos? Why not DCS after nearly 2 decades? Love DCS, but its not balanced and not a good running system. I run Prepar 3d v 4, and it is dropdead beautiful with its advanced cockpits, massive amounts of trees and traffic. The problem is the newest DCS engine needs what all other engines seem to have standard, optimization, working shaders. Slazi, my 1050 ti may not be cutting edge, but runs everything else from Arma 3, Prepar 3d to GTA5, and flat-out beautiful and smooth. I run 4x 1080p screens (>4K) with a GTX 1080 and barely make 30fps Is there any hope friends, please thrill me with something here, What about Vulcan, that was mentioned and then never brought up again that I can find. Surely it is possible for them to optimize or cut a deal with ReShademe or something. Is there a magic button, something to disable or enable? What does it take to be able to play DCS smoothly and looking at least close to cool any other modern game? This PC runs EVERYTING else flat out maxed settings, but no, not DCS. 17 years of spending more time tweaking than playing. This is a good system, I am so sick to freaking death of spending more time tweaking to get smooth fps than actually playing the game. In that case, even Leap motion will be good enough to handle this way without problem caused with finger tracking imperfections.I bought a NEW Ryzen 5, 1050ti with 4mb, 16 gb ram on pc, SSD drive instal, win 10, and I have everything off in background just to run dcs.Īnsiotrophic ingame only at 4x and all AA off in dcs but on in Nvidia panel as suggested.Ĭiv traffic off, shadows on low, deffered on, shading default, view range to high, trees 80% and everything else basically off.Īll jets I get about 47 to 72 fps average depending on screen action, but with minor stutters, but f18 runs about 20 fps less and greatly increases micro stutters. This will be more precise, intuitive and real to the real thing is. This activation could even be in that case automated because we will get 3 relevant points for that. So when you are moving the cursor to the some MFD button for example cross size will decreasing to the point when will come to the 3D position for activation be possible. First of all cross indicator is moving left/right up/down on X and Y and should increase/decrease on Z axis what will indicate a position in depth. So if you move to some right panel and turn your head left cursor should stay where you left it with the mouse even out of the sight and if you turn back your head to the right you will find it exactly where you place it in cockpit VR space.Īlso, cursor position and showing indicators should react to the close not just X Y axis but Z as well. If we add to the cursor Z axis as well we will finally get depth in cursor movement and then should be placed in cockpit 3D space so will not be fixed to the view as it is now but stay in 3D space. ![]() Another problem is it is fixed to View so if you got head tracking it is move with it so you always need manually compensate your mouse and head movement what can be problematic. Problem is that this cursor work in the only 2D using on X and Y axis. Yea, I agree with it but that is just one piece of the VR interaction in the cockpit. But would take some practice.īut if DCS would implement my Mouse Snap to controls idea, it would help VR and the Cockpit Mouse in general. And if you can make it move the mouse axis like it moves the joystick axis, that is a start in the right direction. That is going to be to difficult using your head to point all the time. It looks to me like he is using his head to put the cursor over the switches, then the glove to interact with the switches. ![]()
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